SHARED DECK
My Beginner Deck
Control · 53 cards · grade C
Built on CHOOMDECK
✎ Edit this description · ⤓ Share image this is your deck
| Curve health | Consistency | Efficiency | Overall |
|---|---|---|---|
| 77 | 96 | 53 | 75 |
Scores are out of 100. When players have ranked results for the deck's three Legends, the overall is half how the deck is BUILT (curve, consistency, efficiency) and half RESULTS, how decks on those Legends do in ranked play; without results it is the build alone. Efficiency is anchored on real decks: 1.00 power per point of cost scores 50, and 1.40, the best any real deck reaches, scores 95. Most finished decks land in the 70s, so a C is an ordinary deck rather than a bad one.
CAN I BUILD IT?
Sign in and this deck shows which of its cards your Stash already has, what is missing, and what the rest costs.
Decklist
| Card | cost | type | color | |
|---|---|---|---|---|
| 1x | Adam Smasher — Ender of Legends | 9 | Legend | Red |
| 3x | All is Lost | 1 | Program | Red |
| 1x | Appetite for Destruction | 3 | Program | Red |
| 3x | Arasaka Emergency Radioport | 2 | Gear | Red |
| 3x | Bonnie and Clyde | 3 | Program | Red |
| 3x | Deadman Transmitter | 3 | Gear | Red |
| 3x | Detonate | 1 | Program | Red |
| 3x | El Sombrerón — La Venganza Lenta | 5 | Unit | Red |
| 3x | Gunpoint Diplomacy | 4 | Program | Red |
| 3x | Japantown Jonin | 2 | Unit | Red |
| 3x | Johnny Silverhand — Never Stop Fighting | 6 | Unit | Red |
| 3x | La Llorona — Ghost of the Past | 3 | Unit | Red |
| 3x | Mantis Blades | 1 | Gear | Red |
| 3x | Meredith Stout — Stone Cold Corpo | 4 | Unit | Red |
| 3x | Royce — Don't Call Me Simon | 5 | Unit | Red |
| 1x | Royce — Psycho on the Edge | 6 | Legend | Red |
| 3x | Ruthless Lowlife | 2 | Unit | Red |
| 1x | Satori — Sword of Saburo | 2 | Gear | Red |
| 3x | Swordwise Huscle | 3 | Unit | Red |
| 3x | Valentino Guerrera | 3 | Unit | Red |
| 1x | Yorinobu Arasaka — Embracing Destruction | Legend | Red |
Side by side on every rated axis, plus a structural read of how the two builds interact. No winner is predicted — a rating measures construction, not a matchup.
