NEWS · 2026-02-20 published by Cyberpunk TCG dev blog (WeirdCo)

Developer Insights: how RAM quietly balances every Cyberpunk TCG deck

WeirdCo explains RAM, the per-colour budget that decides which cards can share a deck at all - and why it, not cost, is the real constraint on building.

WeirdCo's design blog walks through RAM, the resource the studio calls the hidden balancing knob of Cyberpunk TCG. Every card carries a RAM value, and a card is only playable if its colour's Legends supply enough RAM between them.

For deck builders this is the constraint that matters most and the one newcomers miss: cost limits what you play on a given turn, but RAM limits what can be in the deck at all. It is why a splash of a second colour is expensive in practice even when the mana-equivalent looks affordable, and why three Legends of the same colour build a very different deck from three spread across two.

For collectors it explains a pricing pattern worth watching: cards with a low RAM cost relative to their power are playable in more decks, and playability is what drives singles demand once a set is in circulation.

Source: Cyberpunk TCG dev blog (WeirdCo)

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