There are three different things people mean by "rare", and conflating them is how collectors overpay. CHOOMDEX separates them deliberately: genuinely low supply, tightly held, and common-but-underrated.
Rarity in the revealed pool
| Rarity | cards | |
|---|---|---|
| Common | 36 | |
| Uncommon | 25 | |
| Rare | 22 | |
| Epic | 12 | |
| Nova Rare | 1 | |
| Secret | 1 |
Of 97 revealed cards, 1 is Nova Rare and 1 Secret. Those two tiers are the entire top of the set as revealed so far. Epic sits at 12, which sounds scarce until you note it is 12% of the pool.
Rarity is not scarcity
A rarity symbol describes how often a card appears in a pack. It says nothing about how many packs were printed, how many were opened, or how many copies sit in collections that will never sell. A Common from a small print run can be harder to find than an Epic from a large one.
This matters most before release. Until packs are actually opened at scale, nobody — including any site quoting you a price — knows the real supply of any card in this set.
The third kind of rare
The most reliable value in a new TCG is usually the common that turns out to be format-defining. It is opened in quantity, valued at nothing, thrown in bulk boxes, and then needed in fours by every deck once the meta resolves. That is the category worth watching, and it is invisible to a rarity symbol.
Every scarcity claim on CHOOMDEX carries its source and a confidence level — confirmed, probable, estimated or inferred. If we do not know a print run, the page says so rather than guessing.
